![]() ![]() ![]() Here the use of Meshes and its efficiency will depend on how clean their topology is made and how much you can optimize them so that it is worth changing it for the one that was made by parts, in the case of my Mesh made in Blender, I could clean plus everything so it uses less trix, but this was just an example. If we use the WireFrame Rendering option, we will be able to see in X-rays the Triangles of the mesh of our buildings, in this case, our part building is cleaner and has less trix (triangles) than the one made by Blender. ( When using unions it does not mean that we can make 2 or more parts be recognized as 1 only, this is only to give an aesthetic example).( If you don’t know how to make joints, just go to the Solid Modeling option in the Model tab).The following Image has 2 window frames, one is made of 4 blocks, and the other is a single mesh made of 2 joined parts, one positive and one negative. NOTICE: THE NUMBERS THAT I WILL BE GIVING SHOULD BE TAKEN AS SOME KIND OF REFERENCE AND NOT AS OFFICIAL NUMBERS, ALL THE NUMBERS HAVE BEEN COLLECTED BY ME OVER THIS TIME AS A BUILDER AND WITH THE HELP OF MANY TESTERSįor the following examples, I will use the Brick Counter Plugin, which tells you how many blocks are in your Place, and how many blocks each selected model has. We could even talk about meshes made in Blender, but we won’t cover that program in this post. If you are looking for a “commercial” game for all players within Roblox, with the least possible lag, you should make sure to use the least amount of parts, textures, effects, etc. What I will comment on in this optimization topic is based on my experience and the various comments that I have obtained from posts, groups, comments with different perspectives from Builders, Scripters and Modelers. Here I want to talk about several points, when one is new to constructions, your knowledge or understanding of the use of blocks is poor at this stage, so here I will give tips, to avoid that your constructions eventually end up lagging and sadly are impossible to play. ![]() As you can see, the plugins that I recommend are very varied, from plugins to improve the environment of our projects, some for symmetric construction and others as shortcuts to get out of complicated or complex problems. ![]()
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